Landscape with Geogen and Unreal Engine

For this little piece i was attempting to integrate Geongen terrains into unreal engine, learning some PCG principles all the while populating a 100 meter radius with Megascans. if you'd like to see a breakdown of the terrain integrations head on over to my blog.
https://www.artstation.com/blogs/greedus/AgR9L/integrating-terrain-into-unreal-engine
Hope you like it!
Always open to feedback