Stephen Nevin
Stephen Nevin
Creative Technical Artist
LONDON, United Kingdom

Summary

With over 10 years of experience in 3D art and a solid 6 years in the games industry, I specialize in character and creature creation, VFX design and implementation, shader and tool creation, materials, environment art, and props. My journey has allowed me to work across various facets of game development, consistently pushing the boundaries of creativity and technical innovation.

I am proficient in developing for VR and Mobile and have extensive experience working with industry-leading engines such as Unity and Unreal Engine. My passion for continuous improvement drives me to explore new techniques and tools, ensuring that each project I undertake is at the forefront of visual and technical excellence.

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Skills

Environment DesignShading3D Animation3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingHard Surface ModelingParticle EffectsRiggingVisual EffectsCreature DesignShadersPBR Texturing

Software proficiency

Unity
Unity
ZBrush
ZBrush
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Stager
Substance 3D Stager
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Productions

    • TV Production
      Dash to Match
    • Year
      2026
    • Role
      Senior Creative Tech
    • Company
      Momentum WW
    • Video Game
      Unearthed VR
    • Year
      2024
    • Role
      Character and Creature Artist, VFX Artist, Materials Artist, Environment Artist
    • Company
      Factory 42
    • Mobile Game
      The Temple of Invention AR Experience
    • Year
      2024
    • Role
      VFX, Character Art, Environment and Prop Art
    • Company
      Factory 42
    • Mobile Game
      The Green Planet AR Experience
    • Year
      2022
    • Role
      Generalist Artist , VFX, Materials, Enronments, Creatures
    • Company
      Factory 42
    • Mobile Game
      Landscapes Reimagined
    • Year
      2022
    • Role
      Generalist Artist, VFX, Environments
    • Company
      Factory 42
    • Video Game
      Lost Origin
    • Year
      2021
    • Role
      Creature Artist, VFX
    • Company
      Factory 42
    • Mobile Game
      My Dino Mission AR
    • Year
      2021
    • Role
      Creature Artist
    • Company
      Factory 42
    • Mobile Game
      My Robot Mission Ar
    • Year
      2021
    • Role
      Generalist Artist, Character Art, Materials, Animation, Props
    • Company
      Factory 42
    • Video Game
      DIMENSION X DINOSAURS
    • Year
      2020
    • Role
      Creature Artist
    • Company
      Factory 42
    • Video Game
      DIMENSION X ROBOTS
    • Year
      2020
    • Role
      Hard Surface Character Artist
    • Company
      Factory 42

Experience

  • Senior Creative Tech at Momentum WW
    London, GB
    May 2026 - July 2026

    • Character and Creature Creation

    • Character and Creature Rigging

    • Character and Creature Animation

    • Environment and Prop Modelling

    • VFX creation and implementation

    • C# scripting

  • Arch Viz Artist at Joe Kelly Productions
    London, GB
    April 2026 - May 2026

    • Architectural and Prop Modelling

    • Scene Assembly

    • Material Authoring

    • Lighting

    • Rendering

  • Senior Creative Tech at Momentum WW
    London, GB
    June 2025 - September 2025

    • Scene assembly

    • Level design

    • Mechanical rigging

    • Material Authoring

    • Architectural and Prop Modelling

  • Artist at Factory42
    London, GB
    April 2019 - July 2024

    My role at factory required character and creature creation, VFX creation and implementation, Shader/Tool Creation, Materials, general environment art and Props. Working mostly in the realm of AR, VR and Mobile game development.

  • Studio Assistant (MA Game Art ) at EscapeStudios
    London, GB
    November 2018 - April 2019

    Studio Assistant for the escape master class