With over 10 years of experience in 3D art and a solid 6 years in the games industry, I specialize in character and creature creation, VFX design and implementation, shader and tool creation, materials, environment art, and props. My journey has allowed me to work across various facets of game development, consistently pushing the boundaries of creativity and technical innovation.
I am proficient in developing for VR and Mobile and have extensive experience working with industry-leading engines such as Unity and Unreal Engine. My passion for continuous improvement drives me to explore new techniques and tools, ensuring that each project I undertake is at the forefront of visual and technical excellence.
• Character and Creature Creation
• Character and Creature Rigging
• Character and Creature Animation
• Environment and Prop Modelling
• VFX creation and implementation
• C# scripting
• Architectural and Prop Modelling
• Scene Assembly
• Material Authoring
• Lighting
• Rendering
• Scene assembly
• Level design
• Mechanical rigging
• Material Authoring
• Architectural and Prop Modelling
My role at factory required character and creature creation, VFX creation and implementation, Shader/Tool Creation, Materials, general environment art and Props. Working mostly in the realm of AR, VR and Mobile game development.
Studio Assistant for the escape master class